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        Click on a unit below or on a units name for detailed information.
                           Infantry, Archery, Cavalry, Siege, Ships, Castle, Town Center, Towers,  Villagers ++.
                          Note:   Because Castles, Towers and Town Centers have an attack value I have included them in the units section.
                                            If a units appearance does not change by upgrading, only one images of the unit is provided, but a full
                                                                                  breakdown is provided in the details section.
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     Infantry:  Militia   -  Man-At-Arms  -  Long Swordsman  -  2Handed Swordsman   -  Champion  -  Spearman  -  Pikeman  -   Beserker  -
                                                     Samurai    -  Teutonic Knight   -   Throwing Axeman    -  Woad Raider  -  Huskarl

     Archers:  Archer  -  Crossbowman  -   Arbalest  -  Skirmisher  -  Elite Skirmisher  -   Cavalry Archer  -  Heavy Cavalry Archer  -
                                                                        Chu Ko Nu  -  Janissary  -  Longbowman  -  Mangudia

    Cavalry:  Scout Cavalry  -   Light Cavalry  -  Knight  Cavalier  -  Paladin   -  Camel  -  Heavy Camel  Cataphract  -  War Elephant  -
                                                                                                             Mameluke

    Siege:     Scorpion  -   Heavy Scorpion  -  Bombard Cannon  -  Battering Ram  -   Capped Ram  -  Siege Ram  -  Mangonel  -  Onager   -
                                                                     Siege Onager  -  Trebuchet Packed  -  Trebuchet Unpacked

    Ships:     Galley  -   War Galley  -  Galleon  -  Fire Ship  -  Fast Fire Ship  -  Demolition Ship  -  Heavy Demolition Ship  -   Cannon Galley  -
                                                                                                               Long Boat

    Attack Buildings: Town Center   -  Castle  -  Watch Tower  -  Guard Tower  -   Keep  -  Bombard Tower

    Villagers & Other Units:  Villagers   -  Fishing  Ship  -  Trade Cart  -  Trade Cog    -  Transport Ship  -  Monk  -  King

                                                          Key
             Ar  -   Attack Rate per second ( if a unit has an Attack Rate of 2, this means he attacks once every 2 seconds).
   LOS  -  Line Of Sight(how far a unit can see per game tile).  F  -   Food.  G  -  Gold.  W  -  Wood.  S  -   Slow moving unit.                            M   -  Moderate moving unit.  F  -  Fast moving unit.  el   -  Elite Unit.  0:00  - Minutes/Seconds.
                               0.00 How fast a units moves per game tile, per second.  *** -  Plus Civilization Bonus.
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Scout              S
AR  2
LOS 4+2perage
  80F   3   45   0   2  0   M
1.2
:30     +2 LOS per age
Light CavalryS
AR  2
LOS 4+2perage
  80F   7   60   0   2 0    F
1.5
:30     +2 LOS per age
Knight            S
AR  1.8
LOS  4
60F,75G 10 100   2   2 0    F
1.35
:30                -
Cavalier         S
AR  1,8
LOS  4
60F,75G 12 120   2   2 0    F
1.35
:30                -
Paladin           S
AR  1.9
LOS  5
60F,75G 14 160   2   3 0    F
1.35
:30                -
Cataphract    C
AR 
LOS  4/5el
70F,75G   9
12el
110
150el
  2   1 0    F
1.35
:23    +9 attack vs infantry
+12 el attack vs infantry
War ElephantC
AR  2
LOS  4/5el
200F,75G 15
20el
450
600el
  1   2
3el
0    S
  0.6
:31 +7/10el building damage
+7/10el tower damage
Camel            S
AR  2
LOS  4
55F,60G   5 100   0   0 0     F
  1.4
:29 +10 horse,camel and
         elephant damage
Heavy CamelS
AR  2
LOS  5
55F,60G   7 120   0   0 0     F
  1.4
:29   +18 horse,camel and
         elephant damage
Mameluke    C
AR  2
LOS  5
55F,85G   7
8el
  65
  80
  0
1el
  0 3    F
1.41
:23 +9/12el horse,camel and
         elephant damage
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                               Check out the Tactics and Strategies Section for more information Tactics.
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Feudal Age -  Forging +1 attack, Scale Barding Armor +1 armor +1 piercing armor.
Castle Age  -  Iron Casting +1 attack, Chain Barding Armor +1 armor +1 piercing armor, Husbandry +10% cavalry speed.
Imperial Age -  Blast Furnace +2 attack,  Plate Barding Armor +1 armor +2 piercing armor.
Scout    -
Light Cavalry  - 
Knight   - 
Cavalier  - 
Paladin    - 
Cataphract   - 
War Elephant  - 
Camel   - 
Heavy Camel  - 
Mameluke   - 
   More  Unit Breakdowns - Infantry- Archery - Siege - Ships - Attack Buildings - Villagers+ Main Page