Click on a unit below or on a units name for detailed information.
Infantry, Archery, Cavalry, Siege, Ships, Castle, Town Center, Towers, Villagers ++.
Note: Because Castles, Towers and Town Centers have an attack value I have included them in the units section.
If a units appearance does not change by upgrading, only one images of the unit is provided, but a full
breakdown is provided in the details section.
| Infantry: Militia
- Man-At-Arms - Long Swordsman - 2Handed Swordsman
- Champion - Spearman - Pikeman -
Samurai - Teutonic Knight - Throwing Axeman - Woad Raider - Huskarl
Scorpion - Heavy Scorpion - Bombard Cannon
- Battering Ram - Capped Ram - Siege Ram -
Mangonel - Onager -
- War Galley - Galleon - Fire Ship - Fast Fire
Ship - Demolition Ship - Heavy Demolition Ship -
Cannon Galley -
Attack Buildings: Town Center - Castle - Watch Tower - Guard Tower - Keep - Bombard Tower
Villagers & Other Units: Villagers - Fishing Ship - Trade Cart - Trade Cog - Transport Ship - Monk - King
Ar - Attack Rate per second ( if a unit has an Attack Rate of 2, this means he attacks once every 2 seconds).
LOS - Line Of Sight(how far a unit can see per game tile). F - Food. G - Gold. W - Wood. S - Slow moving unit. M - Moderate moving unit. F - Fast moving unit. el - Elite Unit. 0:00 - Minutes/Seconds.
0.00 How fast a units moves per game tile, per second. *** - Plus Civilization Bonus.
Check out the Tactics and Strategies Section for more information Tactics.
Feudal Age - Forging +1 attack, Scale Barding Armor +1 armor +1 piercing armor.
Castle Age - Iron Casting +1 attack, Chain Barding Armor +1 armor +1 piercing armor, Husbandry +10% cavalry speed.
Imperial Age - Blast Furnace +2 attack, Plate Barding Armor +1 armor +2 piercing armor.
|Light Cavalry -|
|War Elephant -|
|Heavy Camel -|
|More Unit Breakdowns - Infantry- Archery - Siege - Ships - Attack Buildings - Villagers+ Main Page|