Click on a unit below or on a units name for detailed information.
                           Infantry, Archery, Cavalry, Siege, Ships, Castle, Town Center, Towers,  Villagers ++.
                          Note:   Because Castles, Towers and Town Centers have an attack value I have included them in the units section.
                                            If a units appearance does not change by upgrading, only one images of the unit is provided, but a full
                                                                                  breakdown is provided in the details section.
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      Infantry:  Militia   -  Man-At-Arms  -  Long Swordsman  -  2Handed Swordsman   -  Champion  -  Spearman  -  Pikeman  -   Beserker  -
                                                     Samurai    -  Teutonic Knight   -   Throwing Axeman    -  Woad Raider  -  Huskarl

     Archers:  Archer  -  Crossbowman  -   Arbalest  -  Skirmisher  -  Elite Skirmisher  -   Cavalry Archer  -  Heavy Cavalry Archer  -
                                                                        Chu Ko Nu  -  Janissary  -  Longbowman  -  Mangudia

    Cavalry:  Scout Cavalry  -   Light Cavalry  -  Knight  -  Cavalier  -  Paladin   -  Camel  -  Heavy Camel  -  Cataphract  -  War Elephant  -
                                                                                                             Mameluke

    Siege:     Scorpion  -   Heavy Scorpion  -  Bombard Cannon  -  Battering Ram  -   Capped Ram  -  Siege Ram  -  Mangonel  -  Onager   -
                                                                     Siege Onager  -  Trebuchet Packed  -  Trebuchet Unpacked

    Ships:     Galley  -   War Galley  -  Galleon  -  Fire Ship  -  Fast Fire Ship  -  Demolition Ship  -  Heavy Demolition Ship  -   Cannon Galley  -
                                                                                                               Long Boat

    Attack Buildings: Town Center   -  Castle  -  Watch Tower  -  Guard Tower  -   Keep  -  Bombard Tower

    Villagers & Other Units:  Villagers   -  Fishing  Ship  -  Trade Cart  -  Trade Cog    -  Transport Ship  -  Monk  -  King

                                                         Key
             Ar  -   Attack Rate per second ( if a unit has an Attack Rate of 2, this means he attacks once every 2 seconds).
   LOS  -  Line Of Sight(how far a unit can see per game tile).  F  -   Food.  G  -  Gold.  W  -  Wood.  S  -   Slow moving unit.                            M   -  Moderate moving unit.  F  -  Fast moving unit.  el   -  Elite Unit.  0:00  - Minutes/Seconds.
                               0.00 How fast a units moves per game tile, per second.  SW-  Siege Workshop
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Scorpion            SW
AR 3.6
LOS  7
75W,75G 12 40   0   6   5   S
0.65
:30   Bolts damage all they touch
+1 ram damage,+6elephant dam
  +2 building damage
Hvy Scorpion    SW
AR  3.6
LOS  7
75W,75G 16 50   0   7   5   S
0.65
:30   Bolts damage all they touch
+2 ram damage,+8elephant dam
  +4 building damage
Mangonel         SW
AR  6
LOS  9
160W,135G 40 50   0   6   7   S
0.5
:46        Area damage
+35 building damage
Onager                SW
AR  6
LOS  10
160W,135G 50 60   0   7   8   S
0.5
:46        Area damage
+45 building damage
Siege Onager    SW
AR  6
LOS  10
160W,135G 75 70   0   8   8   S
0.5
:46        Area damage
+60 building damage
Bom. Cannon    SW
AR  6.5
LOS  14
225W,225G 50 50   2   5 12   S
0.7
:56   +40 ship damage
  +120 building damage
  +40 tower damage
Packed Treb.      C
AR  0
LOS  18
200W,200G   0 150   2   8   0   S
0.8
:50 + defense vs hand-to-hand
- defense vs missile
             weapons
Trebuchet            C
AR  6
LOS  18
200W,200G 200 150   1 150 16    0 :50   +250 building damage
- defense vs hand-to-hand
+defense vs missile weapon
            
Battering Ram   SW
AR  5
LOS  3
160W,75G   2 175   0 180   0   S
0.5
:36   +125 building damage
   +40 vs siege weapons
Capped Ram     SW
AR  5
LOS  3
160W,75G   3 200   0 190   0   S
0.5
:36 +150 building damage
  +50 vs siege weapons
Siege Ram         SW
AR  5
LOS  3
160W,75G   4 270   0 195   0   S
0.6
:36 +200 building damage
  +65 vs siege weapons
tactics.gif (3258 bytes)
                                         Check out the Tactics and Strategies Section for more information Tactics.
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Fleching +1 attack for Scorpions
Bodkin Arrow +1 attack for Scorpions
Bracer +1 attack for Scprpions
Ballistics Track moving units
Chemistry +1 missle attack (except gunpowder units, required to research gunpowder units)
Siege Engineers + siege range (except rams); +20 siege unit attack vs buildings
Scorpion  - 
Heavy Scorpion  - 
Mangonel  - 
Onager  - 
Siege Onager  - 
Bombard Cannon  - 
Packed Trebuchet  -
Trebuchet   -
Battering Ram  - 
Capped Ram  - 
Siege Ram  - 
More  Unit Breakdowns - Infantry- Archery - Cavalry - Ships - Attack Buildings - Villagers+ Main Page